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Emil Glans
Emil Glans
Lead & Principal Level Designer
Malmö, Sweden

Summary

I'm a Lead and Principal Level Designer with over a decade of experience crafting immersive multiplayer and singleplayer experiences across AAA, indie, and within education. My portfolio includes standout titles like Ready or Not, Battlefield V, Ghostrunner, Alara Prime, Wrath: Aeon of Ruin and GRAVEN. I specialize in developing scalable level design systems, mentoring cross-functional teams, and delivering high-quality design content. My background in competitive esports and modding communities informs my deep technical skills and gameplay instincts.

Skills

3D ModelingLevel Design

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
Blender
Blender
Photoshop
Photoshop
Source 2
Source 2
Unity
Unity
Source
Source
Trenchbroom
Trenchbroom
Radiant
Radiant