I'm a Lead and Principal Level Designer with over a decade of experience crafting immersive multiplayer and singleplayer experiences across AAA, indie, and within education. My portfolio includes standout titles like Ready or Not, Battlefield V, Ghostrunner, Alara Prime, Wrath: Aeon of Ruin and GRAVEN. I specialize in developing scalable level design systems, mentoring cross-functional teams, and delivering high-quality design content. My background in competitive esports and modding communities informs my deep technical skills and gameplay instincts.