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Ghostrunner

City 1

City 1

City 2

City 2

City 3

City 3

City 4

City 4

City 5

City 5

Higher level 1

Higher level 1

Higher level 2

Higher level 2

Higher level 3

Higher level 3

Higher level 4

Higher level 4

Higher level 5

Higher level 5

Industrial 1

Industrial 1

Industrial 2

Industrial 2

Industrial 3

Industrial 3

Industrial 4

Industrial 4

Industrial 5

Industrial 5

Lab 1

Lab 1

Lab 2

Lab 2

Lab 3

Lab 3

On Ghostrunner there was a lot of back and forth between me and the lead designer at One More Level. I was handed open levels that only contained a floor and occasionally enemies or an objective. The rest was up to me to design, art, light and vfx.
The linearity of the levels was a hard requirement so every area had to be built with the previous- and next one in mind. Even if it was made by someone else.
On Ghostrunner I worked on 4 different areas that each had their own visual theme, kits, requirements and challenges.

Trailer
https://www.youtube.com/watch?v=SS6YC7L3L-k

Gameplay
https://www.youtube.com/watch?v=KAdYpKH8CXc