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Wrath: Aeon of Ruin

Wrath is a retro “boomer-shooter” made in the Quake 1 engine with Trenchbroom as map editor.
I worked on a map called “The Rending Chambers” which is one of the end maps for the game. The pitch was to make a map that was claustrophobic, asymmetrical and riddled with traps.
On Wrath I built the blockout, setup combat encounters in script and general progression from start to end. The team did a great job taking it over and finishing the level after my leave.

Trailer
https://www.youtube.com/watch?v=tHxyn-b_0YI

Gameplay
https://youtu.be/-E93w0fW_E4?t=26561